vegetable assassin

A team member playing vegetable assassin on a large TV A system diagram of the different components of the vegetable assassin architecture and how they interact

ABOUT THE PROJECT

Vegetable Assassin is a web-based game where players slice virtual vegetables with an internet-connected foam sword. The sword communicates orientation information to the game session using a persistent WebSocket connection to a server, the game is generated and rendered using a 3D client JavaScript library, and game statistics are saved into a server database.

This project was made as an open-ended final design project in Spring 2019. I collaborated with three other classmates: Bradley Albright, Ting Li, and Eesam Hourani.

MADE FOR

6.08 Introduction to Embedded Systems

NEWS ARTICLE PROJECT WEBSITE PLAY A DEMO